\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r827871 = 60.0;
double r827872 = x;
double r827873 = y;
double r827874 = r827872 - r827873;
double r827875 = r827871 * r827874;
double r827876 = z;
double r827877 = t;
double r827878 = r827876 - r827877;
double r827879 = r827875 / r827878;
double r827880 = a;
double r827881 = 120.0;
double r827882 = r827880 * r827881;
double r827883 = r827879 + r827882;
return r827883;
}
double f(double x, double y, double z, double t, double a) {
double r827884 = 120.0;
double r827885 = a;
double r827886 = 60.0;
double r827887 = x;
double r827888 = y;
double r827889 = r827887 - r827888;
double r827890 = z;
double r827891 = t;
double r827892 = r827890 - r827891;
double r827893 = r827889 / r827892;
double r827894 = r827886 * r827893;
double r827895 = fma(r827884, r827885, r827894);
return r827895;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))