\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r667597 = x;
double r667598 = y;
double r667599 = z;
double r667600 = t;
double r667601 = r667599 * r667600;
double r667602 = r667598 - r667601;
double r667603 = r667597 / r667602;
return r667603;
}
double f(double x, double y, double z, double t) {
double r667604 = x;
double r667605 = y;
double r667606 = z;
double r667607 = t;
double r667608 = r667606 * r667607;
double r667609 = r667605 - r667608;
double r667610 = r667604 / r667609;
return r667610;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 3.0 |
|---|---|
| Target | 1.8 |
| Herbie | 3.0 |
Initial program 3.0
Final simplification3.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))