2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r494041 = 2.0;
double r494042 = x;
double r494043 = r494042 * r494042;
double r494044 = y;
double r494045 = r494042 * r494044;
double r494046 = r494043 - r494045;
double r494047 = r494041 * r494046;
return r494047;
}
double f(double x, double y) {
double r494048 = x;
double r494049 = y;
double r494050 = r494048 - r494049;
double r494051 = r494048 * r494050;
double r494052 = 2.0;
double r494053 = r494051 * r494052;
return r494053;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))