\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r492723 = x;
double r492724 = y;
double r492725 = r492723 - r492724;
double r492726 = 2.0;
double r492727 = r492723 * r492726;
double r492728 = r492727 * r492724;
double r492729 = r492725 / r492728;
return r492729;
}
double f(double x, double y) {
double r492730 = 1.0;
double r492731 = 2.0;
double r492732 = y;
double r492733 = r492731 * r492732;
double r492734 = r492730 / r492733;
double r492735 = x;
double r492736 = r492735 * r492731;
double r492737 = r492730 / r492736;
double r492738 = r492734 - r492737;
return r492738;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
rmApplied div-sub15.4
Simplified11.4
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))