\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r489911 = x;
double r489912 = y;
double r489913 = r489911 * r489912;
double r489914 = z;
double r489915 = r489914 * r489914;
double r489916 = r489913 + r489915;
double r489917 = r489916 + r489915;
double r489918 = r489917 + r489915;
return r489918;
}
double f(double x, double y, double z) {
double r489919 = 3.0;
double r489920 = z;
double r489921 = r489920 * r489920;
double r489922 = x;
double r489923 = y;
double r489924 = r489922 * r489923;
double r489925 = fma(r489919, r489921, r489924);
return r489925;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))