\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r524032 = x;
double r524033 = y;
double r524034 = r524032 * r524033;
double r524035 = r524033 * r524033;
double r524036 = r524034 + r524035;
double r524037 = z;
double r524038 = r524033 * r524037;
double r524039 = r524036 - r524038;
double r524040 = r524039 - r524035;
return r524040;
}
double f(double x, double y, double z) {
double r524041 = y;
double r524042 = x;
double r524043 = z;
double r524044 = r524042 - r524043;
double r524045 = 0.0;
double r524046 = fma(r524041, r524044, r524045);
return r524046;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.4
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))