\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
y \cdot \left(x - z\right)
double f(double x, double y, double z) {
double r485654 = x;
double r485655 = y;
double r485656 = r485654 * r485655;
double r485657 = r485655 * r485655;
double r485658 = r485656 - r485657;
double r485659 = r485658 + r485657;
double r485660 = z;
double r485661 = r485655 * r485660;
double r485662 = r485659 - r485661;
return r485662;
}
double f(double x, double y, double z) {
double r485663 = y;
double r485664 = x;
double r485665 = z;
double r485666 = r485664 - r485665;
double r485667 = r485663 * r485666;
return r485667;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 12.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 12.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))