\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r24852 = x;
double r24853 = y;
double r24854 = r24852 + r24853;
double r24855 = z;
double r24856 = 1.0;
double r24857 = r24855 + r24856;
double r24858 = r24854 * r24857;
return r24858;
}
double f(double x, double y, double z) {
double r24859 = x;
double r24860 = y;
double r24861 = r24859 + r24860;
double r24862 = z;
double r24863 = 1.0;
double r24864 = r24862 + r24863;
double r24865 = r24861 * r24864;
return r24865;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))