1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{4}{y}, \mathsf{fma}\left(0.25, y, x - z\right), 1\right)double f(double x, double y, double z) {
double r340784 = 1.0;
double r340785 = 4.0;
double r340786 = x;
double r340787 = y;
double r340788 = 0.25;
double r340789 = r340787 * r340788;
double r340790 = r340786 + r340789;
double r340791 = z;
double r340792 = r340790 - r340791;
double r340793 = r340785 * r340792;
double r340794 = r340793 / r340787;
double r340795 = r340784 + r340794;
return r340795;
}
double f(double x, double y, double z) {
double r340796 = 4.0;
double r340797 = y;
double r340798 = r340796 / r340797;
double r340799 = 0.25;
double r340800 = x;
double r340801 = z;
double r340802 = r340800 - r340801;
double r340803 = fma(r340799, r340797, r340802);
double r340804 = 1.0;
double r340805 = fma(r340798, r340803, r340804);
return r340805;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.2
Final simplification0.2
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))