\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r218137 = x;
double r218138 = 2.0;
double r218139 = r218137 / r218138;
double r218140 = y;
double r218141 = r218140 * r218137;
double r218142 = r218139 + r218141;
double r218143 = z;
double r218144 = r218142 + r218143;
return r218144;
}
double f(double x, double y, double z) {
double r218145 = x;
double r218146 = y;
double r218147 = 0.5;
double r218148 = r218146 + r218147;
double r218149 = r218145 * r218148;
double r218150 = z;
double r218151 = r218149 + r218150;
return r218151;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))