x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r281545 = x;
double r281546 = y;
double r281547 = r281546 - r281545;
double r281548 = z;
double r281549 = r281547 * r281548;
double r281550 = r281545 + r281549;
return r281550;
}
double f(double x, double y, double z) {
double r281551 = x;
double r281552 = y;
double r281553 = r281552 - r281551;
double r281554 = z;
double r281555 = r281553 * r281554;
double r281556 = r281551 + r281555;
return r281556;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))