x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r170327 = x;
double r170328 = y;
double r170329 = r170328 * r170328;
double r170330 = r170327 - r170329;
return r170330;
}
double f(double x, double y) {
double r170331 = x;
double r170332 = y;
double r170333 = r170332 * r170332;
double r170334 = r170331 - r170333;
return r170334;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))