x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r136441 = x;
double r136442 = y;
double r136443 = r136441 * r136442;
double r136444 = z;
double r136445 = t;
double r136446 = r136444 * r136445;
double r136447 = r136443 + r136446;
return r136447;
}
double f(double x, double y, double z, double t) {
double r136448 = x;
double r136449 = y;
double r136450 = r136448 * r136449;
double r136451 = z;
double r136452 = t;
double r136453 = r136451 * r136452;
double r136454 = r136450 + r136453;
return r136454;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))