x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r142963 = x;
double r142964 = y;
double r142965 = r142963 * r142964;
double r142966 = z;
double r142967 = t;
double r142968 = r142966 * r142967;
double r142969 = r142965 - r142968;
return r142969;
}
double f(double x, double y, double z, double t) {
double r142970 = x;
double r142971 = y;
double r142972 = r142970 * r142971;
double r142973 = z;
double r142974 = t;
double r142975 = r142973 * r142974;
double r142976 = r142972 - r142975;
return r142976;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))