Average Error: 0.5 → 0.2
Time: 2.4s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[x \cdot \frac{100}{x + y}\]
\frac{x \cdot 100}{x + y}
x \cdot \frac{100}{x + y}
double f(double x, double y) {
        double r715370 = x;
        double r715371 = 100.0;
        double r715372 = r715370 * r715371;
        double r715373 = y;
        double r715374 = r715370 + r715373;
        double r715375 = r715372 / r715374;
        return r715375;
}

double f(double x, double y) {
        double r715376 = x;
        double r715377 = 100.0;
        double r715378 = y;
        double r715379 = r715376 + r715378;
        double r715380 = r715377 / r715379;
        double r715381 = r715376 * r715380;
        return r715381;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.5
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.5

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.5

    \[\leadsto \frac{x \cdot 100}{\color{blue}{1 \cdot \left(x + y\right)}}\]
  4. Applied times-frac0.2

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{100}{x + y}}\]
  5. Simplified0.2

    \[\leadsto \color{blue}{x} \cdot \frac{100}{x + y}\]
  6. Final simplification0.2

    \[\leadsto x \cdot \frac{100}{x + y}\]

Reproduce

herbie shell --seed 2020081 
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ 100 (+ x y)))

  (/ (* x 100) (+ x y)))