x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r660785 = x;
double r660786 = y;
double r660787 = z;
double r660788 = r660786 * r660787;
double r660789 = r660785 - r660788;
return r660789;
}
double f(double x, double y, double z) {
double r660790 = x;
double r660791 = y;
double r660792 = z;
double r660793 = r660791 * r660792;
double r660794 = r660790 - r660793;
return r660794;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))