2 \cdot \left(x \cdot x + x \cdot y\right)
2 \cdot \left(x \cdot x + x \cdot y\right)
double f(double x, double y) {
double r496110 = 2.0;
double r496111 = x;
double r496112 = r496111 * r496111;
double r496113 = y;
double r496114 = r496111 * r496113;
double r496115 = r496112 + r496114;
double r496116 = r496110 * r496115;
return r496116;
}
double f(double x, double y) {
double r496117 = 2.0;
double r496118 = x;
double r496119 = r496118 * r496118;
double r496120 = y;
double r496121 = r496118 * r496120;
double r496122 = r496119 + r496121;
double r496123 = r496117 * r496122;
return r496123;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))