\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r499353 = x;
double r499354 = y;
double r499355 = r499353 + r499354;
double r499356 = 2.0;
double r499357 = r499353 * r499356;
double r499358 = r499357 * r499354;
double r499359 = r499355 / r499358;
return r499359;
}
double f(double x, double y) {
double r499360 = 0.5;
double r499361 = 1.0;
double r499362 = y;
double r499363 = r499361 / r499362;
double r499364 = x;
double r499365 = r499361 / r499364;
double r499366 = r499363 + r499365;
double r499367 = r499360 * r499366;
return r499367;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))