\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)\frac{1}{\sqrt{3}} \cdot \frac{\cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)}{\sqrt{3}}double code(double x, double y, double z, double t) {
return ((1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))));
}
double code(double x, double y, double z, double t) {
return ((1.0 / sqrt(3.0)) * (acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))) / sqrt(3.0)));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 1.3 |
|---|---|
| Target | 1.2 |
| Herbie | 0.4 |
Initial program 1.3
rmApplied associate-*l/1.3
rmApplied add-sqr-sqrt0.4
Applied times-frac0.4
Final simplification0.4
herbie shell --seed 2020079 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:herbie-target
(/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3)
(* (/ 1 3) (acos (* (/ (* 3 (/ x (* y 27))) (* z 2)) (sqrt t)))))