\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, {\left(\left|\frac{x}{y}\right|\right)}^{\frac{3}{2}} \cdot \sqrt{\left|\frac{x}{y}\right|}\right)double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), (pow(fabs((x / y)), 1.5) * sqrt(fabs((x / y)))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.4 |
|---|---|
| Target | 0.4 |
| Herbie | 0.5 |
Initial program 33.4
Simplified18.6
rmApplied add-sqr-sqrt18.7
Simplified18.6
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*r*0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2020079 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))