Average Error: 1.4 → 0.6
Time: 3.8s
Precision: 64
\[x + y \cdot \frac{z - t}{z - a}\]
\[x + \left(y \cdot \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}\]
x + y \cdot \frac{z - t}{z - a}
x + \left(y \cdot \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}
double code(double x, double y, double z, double t, double a) {
	return (x + (y * ((z - t) / (z - a))));
}
double code(double x, double y, double z, double t, double a) {
	return (x + ((y * ((cbrt((z - t)) * cbrt((z - t))) / (cbrt((z - a)) * cbrt((z - a))))) * (cbrt((z - t)) / cbrt((z - a)))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.4
Target1.3
Herbie0.6
\[x + \frac{y}{\frac{z - a}{z - t}}\]

Derivation

  1. Initial program 1.4

    \[x + y \cdot \frac{z - t}{z - a}\]
  2. Using strategy rm
  3. Applied add-cube-cbrt2.0

    \[\leadsto x + y \cdot \frac{z - t}{\color{blue}{\left(\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}\right) \cdot \sqrt[3]{z - a}}}\]
  4. Applied add-cube-cbrt1.8

    \[\leadsto x + y \cdot \frac{\color{blue}{\left(\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}\right) \cdot \sqrt[3]{z - t}}}{\left(\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}\right) \cdot \sqrt[3]{z - a}}\]
  5. Applied times-frac1.8

    \[\leadsto x + y \cdot \color{blue}{\left(\frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}} \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}\right)}\]
  6. Applied associate-*r*0.6

    \[\leadsto x + \color{blue}{\left(y \cdot \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}}\]
  7. Final simplification0.6

    \[\leadsto x + \left(y \cdot \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}\]

Reproduce

herbie shell --seed 2020079 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (* y (/ (- z t) (- z a)))))