\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\mathsf{fma}\left(\sqrt{\left(x \cdot x + y \cdot y\right) + y \cdot y}, 1 \cdot \mathsf{hypot}\left(x, \sqrt{2} \cdot y\right), y \cdot y\right)double code(double x, double y) {
return ((((x * x) + (y * y)) + (y * y)) + (y * y));
}
double code(double x, double y) {
return fma(sqrt((((x * x) + (y * y)) + (y * y))), (1.0 * hypot(x, (sqrt(2.0) * y))), (y * y));
}




Bits error versus x




Bits error versus y
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.2 |
Initial program 0.1
rmApplied add-sqr-sqrt0.2
Applied fma-def0.2
rmApplied *-un-lft-identity0.2
Applied sqrt-prod0.2
Simplified0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020079 +o rules:numerics
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))