\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{\frac{z}{t}}{\frac{t}{z}}double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return (((x / y) / (y / x)) + ((z / t) / (t / z)));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.3 |
|---|---|
| Target | 0.4 |
| Herbie | 0.3 |
Initial program 33.3
rmApplied times-frac18.6
rmApplied times-frac0.4
rmApplied clear-num0.4
Applied un-div-inv0.4
rmApplied clear-num0.3
Applied un-div-inv0.3
Final simplification0.3
herbie shell --seed 2020078
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))