\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(\sqrt[3]{z \cdot \cos y} \cdot \sqrt[3]{z \cdot \cos y}\right) \cdot \sqrt[3]{z \cdot \cos y}double code(double x, double y, double z) {
return ((x + sin(y)) + (z * cos(y)));
}
double code(double x, double y, double z) {
return ((x + sin(y)) + ((cbrt((z * cos(y))) * cbrt((z * cos(y)))) * cbrt((z * cos(y)))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.5
Final simplification0.5
herbie shell --seed 2020078 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))