\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \left(\frac{x}{y} \cdot \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot \sqrt[3]{\frac{x}{y}}\right)\right) \cdot \sqrt[3]{\frac{x}{y}}\right)double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), (((x / y) * ((cbrt(x) / cbrt(y)) * cbrt((x / y)))) * cbrt((x / y))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.3 |
|---|---|
| Target | 0.4 |
| Herbie | 0.7 |
Initial program 33.3
Simplified19.1
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Applied associate-*r*0.8
rmApplied cbrt-div0.7
Final simplification0.7
herbie shell --seed 2020078 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))