Average Error: 11.7 → 1.0
Time: 4.6s
Precision: 64
\[\frac{x \cdot \left(y - z\right)}{t - z}\]
\[\left(x \cdot \frac{\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}}{\sqrt[3]{t - z} \cdot \sqrt[3]{t - z}}\right) \cdot \frac{\sqrt[3]{y - z}}{\sqrt[3]{t - z}}\]
\frac{x \cdot \left(y - z\right)}{t - z}
\left(x \cdot \frac{\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}}{\sqrt[3]{t - z} \cdot \sqrt[3]{t - z}}\right) \cdot \frac{\sqrt[3]{y - z}}{\sqrt[3]{t - z}}
double code(double x, double y, double z, double t) {
	return ((x * (y - z)) / (t - z));
}
double code(double x, double y, double z, double t) {
	return ((x * ((cbrt((y - z)) * cbrt((y - z))) / (cbrt((t - z)) * cbrt((t - z))))) * (cbrt((y - z)) / cbrt((t - z))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original11.7
Target2.0
Herbie1.0
\[\frac{x}{\frac{t - z}{y - z}}\]

Derivation

  1. Initial program 11.7

    \[\frac{x \cdot \left(y - z\right)}{t - z}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity11.7

    \[\leadsto \frac{x \cdot \left(y - z\right)}{\color{blue}{1 \cdot \left(t - z\right)}}\]
  4. Applied times-frac2.1

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{y - z}{t - z}}\]
  5. Simplified2.1

    \[\leadsto \color{blue}{x} \cdot \frac{y - z}{t - z}\]
  6. Using strategy rm
  7. Applied add-cube-cbrt3.1

    \[\leadsto x \cdot \frac{y - z}{\color{blue}{\left(\sqrt[3]{t - z} \cdot \sqrt[3]{t - z}\right) \cdot \sqrt[3]{t - z}}}\]
  8. Applied add-cube-cbrt2.8

    \[\leadsto x \cdot \frac{\color{blue}{\left(\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}\right) \cdot \sqrt[3]{y - z}}}{\left(\sqrt[3]{t - z} \cdot \sqrt[3]{t - z}\right) \cdot \sqrt[3]{t - z}}\]
  9. Applied times-frac2.8

    \[\leadsto x \cdot \color{blue}{\left(\frac{\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}}{\sqrt[3]{t - z} \cdot \sqrt[3]{t - z}} \cdot \frac{\sqrt[3]{y - z}}{\sqrt[3]{t - z}}\right)}\]
  10. Applied associate-*r*1.0

    \[\leadsto \color{blue}{\left(x \cdot \frac{\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}}{\sqrt[3]{t - z} \cdot \sqrt[3]{t - z}}\right) \cdot \frac{\sqrt[3]{y - z}}{\sqrt[3]{t - z}}}\]
  11. Final simplification1.0

    \[\leadsto \left(x \cdot \frac{\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}}{\sqrt[3]{t - z} \cdot \sqrt[3]{t - z}}\right) \cdot \frac{\sqrt[3]{y - z}}{\sqrt[3]{t - z}}\]

Reproduce

herbie shell --seed 2020078 +o rules:numerics
(FPCore (x y z t)
  :name "Graphics.Rendering.Chart.Plot.AreaSpots:renderAreaSpots4D from Chart-1.5.3"
  :precision binary64

  :herbie-target
  (/ x (/ (- t z) (- y z)))

  (/ (* x (- y z)) (- t z)))