Average Error: 1.5 → 1.5
Time: 5.2s
Precision: 64
\[x + y \cdot \frac{z - t}{z - a}\]
\[\mathsf{fma}\left(y, \frac{z - t}{z - a}, x\right)\]
x + y \cdot \frac{z - t}{z - a}
\mathsf{fma}\left(y, \frac{z - t}{z - a}, x\right)
double code(double x, double y, double z, double t, double a) {
	return (x + (y * ((z - t) / (z - a))));
}
double code(double x, double y, double z, double t, double a) {
	return fma(y, ((z - t) / (z - a)), x);
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.5
Target1.4
Herbie1.5
\[x + \frac{y}{\frac{z - a}{z - t}}\]

Derivation

  1. Initial program 1.5

    \[x + y \cdot \frac{z - t}{z - a}\]
  2. Simplified1.5

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z - t}{z - a}, x\right)}\]
  3. Final simplification1.5

    \[\leadsto \mathsf{fma}\left(y, \frac{z - t}{z - a}, x\right)\]

Reproduce

herbie shell --seed 2020075 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (* y (/ (- z t) (- z a)))))