x \cdot \cos y + z \cdot \sin y
\frac{x \cdot \cos y - z \cdot \sin y}{\frac{x \cdot \cos y - z \cdot \sin y}{\mathsf{fma}\left(x, \cos y, \sin y \cdot z\right)}}double code(double x, double y, double z) {
return ((x * cos(y)) + (z * sin(y)));
}
double code(double x, double y, double z) {
return (((x * cos(y)) - (z * sin(y))) / (((x * cos(y)) - (z * sin(y))) / fma(x, cos(y), (sin(y) * z))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied flip-+28.9
Simplified28.9
rmApplied *-commutative28.9
Applied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020071 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))