Average Error: 0.1 → 0.1
Time: 1.3s
Precision: 64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\]
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
double code(double x, double y, double z) {
	return (1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y));
}
double code(double x, double y, double z) {
	return (1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\]
  2. Final simplification0.1

    \[\leadsto 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\]

Reproduce

herbie shell --seed 2020066 +o rules:numerics
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
  :precision binary64
  (+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))