\frac{x \cdot 2}{y \cdot z - t \cdot z}\begin{array}{l}
\mathbf{if}\;x \le -4.1719591799799607 \cdot 10^{-182}:\\
\;\;\;\;\frac{\sqrt[3]{1} \cdot \sqrt[3]{1}}{1} \cdot \frac{\frac{x}{\frac{y - t}{2}}}{z}\\
\mathbf{elif}\;x \le 9.95673077406400405 \cdot 10^{148}:\\
\;\;\;\;\frac{\sqrt[3]{1} \cdot \sqrt[3]{1}}{1} \cdot \left(x \cdot \frac{\frac{1}{\frac{y - t}{2}}}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{z} \cdot \frac{x}{\frac{y - t}{2}}\\
\end{array}double code(double x, double y, double z, double t) {
return ((x * 2.0) / ((y * z) - (t * z)));
}
double code(double x, double y, double z, double t) {
double temp;
if ((x <= -4.171959179979961e-182)) {
temp = (((cbrt(1.0) * cbrt(1.0)) / 1.0) * ((x / ((y - t) / 2.0)) / z));
} else {
double temp_1;
if ((x <= 9.956730774064004e+148)) {
temp_1 = (((cbrt(1.0) * cbrt(1.0)) / 1.0) * (x * ((1.0 / ((y - t) / 2.0)) / z)));
} else {
temp_1 = ((1.0 / z) * (x / ((y - t) / 2.0)));
}
temp = temp_1;
}
return temp;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.8 |
|---|---|
| Target | 2.2 |
| Herbie | 3.5 |
if x < -4.171959179979961e-182Initial program 8.1
Simplified6.8
rmApplied *-un-lft-identity6.8
Applied times-frac6.8
Applied *-un-lft-identity6.8
Applied times-frac4.0
Simplified4.0
rmApplied *-un-lft-identity4.0
Applied add-cube-cbrt4.0
Applied times-frac4.0
Applied associate-*l*4.0
Simplified3.9
if -4.171959179979961e-182 < x < 9.956730774064004e+148Initial program 4.0
Simplified2.8
rmApplied *-un-lft-identity2.8
Applied times-frac2.8
Applied *-un-lft-identity2.8
Applied times-frac7.1
Simplified7.1
rmApplied *-un-lft-identity7.1
Applied add-cube-cbrt7.1
Applied times-frac7.1
Applied associate-*l*7.1
Simplified7.0
rmApplied *-un-lft-identity7.0
Applied div-inv7.1
Applied times-frac3.0
Simplified3.0
if 9.956730774064004e+148 < x Initial program 15.6
Simplified15.4
rmApplied *-un-lft-identity15.4
Applied times-frac15.3
Applied *-un-lft-identity15.3
Applied times-frac4.3
Simplified4.3
Final simplification3.5
herbie shell --seed 2020066 +o rules:numerics
(FPCore (x y z t)
:name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(if (< (/ (* x 2) (- (* y z) (* t z))) -2.559141628295061e-13) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 1.0450278273301259e-269) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2)))
(/ (* x 2) (- (* y z) (* t z))))