\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d2 - d3, d1, d1 \cdot \left(d4 - d1\right)\right)double f(double d1, double d2, double d3, double d4) {
double r143255 = d1;
double r143256 = d2;
double r143257 = r143255 * r143256;
double r143258 = d3;
double r143259 = r143255 * r143258;
double r143260 = r143257 - r143259;
double r143261 = d4;
double r143262 = r143261 * r143255;
double r143263 = r143260 + r143262;
double r143264 = r143255 * r143255;
double r143265 = r143263 - r143264;
return r143265;
}
double f(double d1, double d2, double d3, double d4) {
double r143266 = d2;
double r143267 = d3;
double r143268 = r143266 - r143267;
double r143269 = d1;
double r143270 = d4;
double r143271 = r143270 - r143269;
double r143272 = r143269 * r143271;
double r143273 = fma(r143268, r143269, r143272);
return r143273;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020065 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))