x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r219472 = x;
double r219473 = 2.0;
double r219474 = r219472 * r219473;
double r219475 = y;
double r219476 = r219474 - r219475;
return r219476;
}
double f(double x, double y) {
double r219477 = x;
double r219478 = 2.0;
double r219479 = r219477 * r219478;
double r219480 = y;
double r219481 = r219479 - r219480;
return r219481;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))