x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r188922 = x;
double r188923 = y;
double r188924 = r188923 - r188922;
double r188925 = z;
double r188926 = r188924 * r188925;
double r188927 = r188922 + r188926;
return r188927;
}
double f(double x, double y, double z) {
double r188928 = z;
double r188929 = y;
double r188930 = x;
double r188931 = r188929 - r188930;
double r188932 = fma(r188928, r188931, r188930);
return r188932;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))