x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r168802 = x;
double r168803 = r168802 * r168802;
double r168804 = y;
double r168805 = 4.0;
double r168806 = r168804 * r168805;
double r168807 = z;
double r168808 = r168806 * r168807;
double r168809 = r168803 - r168808;
return r168809;
}
double f(double x, double y, double z) {
double r168810 = x;
double r168811 = y;
double r168812 = 4.0;
double r168813 = r168811 * r168812;
double r168814 = z;
double r168815 = r168813 * r168814;
double r168816 = -r168815;
double r168817 = fma(r168810, r168810, r168816);
return r168817;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))