x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r118000 = x;
double r118001 = y;
double r118002 = r118000 * r118001;
double r118003 = z;
double r118004 = t;
double r118005 = r118003 * r118004;
double r118006 = r118002 + r118005;
return r118006;
}
double f(double x, double y, double z, double t) {
double r118007 = x;
double r118008 = y;
double r118009 = z;
double r118010 = t;
double r118011 = r118009 * r118010;
double r118012 = fma(r118007, r118008, r118011);
return r118012;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))