x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r122361 = x;
double r122362 = y;
double r122363 = r122361 * r122362;
double r122364 = z;
double r122365 = t;
double r122366 = r122364 * r122365;
double r122367 = r122363 - r122366;
return r122367;
}
double f(double x, double y, double z, double t) {
double r122368 = x;
double r122369 = y;
double r122370 = r122368 * r122369;
double r122371 = z;
double r122372 = t;
double r122373 = r122371 * r122372;
double r122374 = r122370 - r122373;
return r122374;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))