\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r141256 = x;
double r141257 = y;
double r141258 = r141256 * r141257;
double r141259 = z;
double r141260 = t;
double r141261 = r141259 * r141260;
double r141262 = r141258 + r141261;
double r141263 = a;
double r141264 = b;
double r141265 = r141263 * r141264;
double r141266 = r141262 + r141265;
double r141267 = c;
double r141268 = i;
double r141269 = r141267 * r141268;
double r141270 = r141266 + r141269;
return r141270;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r141271 = i;
double r141272 = c;
double r141273 = b;
double r141274 = a;
double r141275 = x;
double r141276 = y;
double r141277 = z;
double r141278 = t;
double r141279 = r141277 * r141278;
double r141280 = fma(r141275, r141276, r141279);
double r141281 = fma(r141273, r141274, r141280);
double r141282 = fma(r141271, r141272, r141281);
return r141282;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))