\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r867154 = x;
double r867155 = y;
double r867156 = r867154 * r867155;
double r867157 = z;
double r867158 = t;
double r867159 = r867157 * r867158;
double r867160 = r867156 - r867159;
double r867161 = a;
double r867162 = r867160 / r867161;
return r867162;
}
double f(double x, double y, double z, double t, double a) {
double r867163 = x;
double r867164 = y;
double r867165 = r867163 * r867164;
double r867166 = z;
double r867167 = t;
double r867168 = r867166 * r867167;
double r867169 = r867165 - r867168;
double r867170 = a;
double r867171 = r867169 / r867170;
return r867171;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.9 |
|---|---|
| Target | 6.1 |
| Herbie | 7.9 |
Initial program 7.9
Final simplification7.9
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))