\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r874305 = 60.0;
double r874306 = x;
double r874307 = y;
double r874308 = r874306 - r874307;
double r874309 = r874305 * r874308;
double r874310 = z;
double r874311 = t;
double r874312 = r874310 - r874311;
double r874313 = r874309 / r874312;
double r874314 = a;
double r874315 = 120.0;
double r874316 = r874314 * r874315;
double r874317 = r874313 + r874316;
return r874317;
}
double f(double x, double y, double z, double t, double a) {
double r874318 = 120.0;
double r874319 = a;
double r874320 = 60.0;
double r874321 = z;
double r874322 = t;
double r874323 = r874321 - r874322;
double r874324 = x;
double r874325 = y;
double r874326 = r874324 - r874325;
double r874327 = r874323 / r874326;
double r874328 = r874320 / r874327;
double r874329 = fma(r874318, r874319, r874328);
return r874329;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))