x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 2.3243118769397114 \cdot 10^{304}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(\left(y \cdot 4\right) \cdot \left(\sqrt{t} + z\right)\right) \cdot \left(\sqrt{t} - z\right)\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r719789 = x;
double r719790 = r719789 * r719789;
double r719791 = y;
double r719792 = 4.0;
double r719793 = r719791 * r719792;
double r719794 = z;
double r719795 = r719794 * r719794;
double r719796 = t;
double r719797 = r719795 - r719796;
double r719798 = r719793 * r719797;
double r719799 = r719790 - r719798;
return r719799;
}
double f(double x, double y, double z, double t) {
double r719800 = z;
double r719801 = r719800 * r719800;
double r719802 = 2.3243118769397114e+304;
bool r719803 = r719801 <= r719802;
double r719804 = x;
double r719805 = y;
double r719806 = 4.0;
double r719807 = r719805 * r719806;
double r719808 = t;
double r719809 = r719808 - r719801;
double r719810 = r719807 * r719809;
double r719811 = fma(r719804, r719804, r719810);
double r719812 = sqrt(r719808);
double r719813 = r719812 + r719800;
double r719814 = r719807 * r719813;
double r719815 = r719812 - r719800;
double r719816 = r719814 * r719815;
double r719817 = fma(r719804, r719804, r719816);
double r719818 = r719803 ? r719811 : r719817;
return r719818;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.9 |
|---|---|
| Target | 5.9 |
| Herbie | 3.1 |
if (* z z) < 2.3243118769397114e+304Initial program 0.1
Simplified0.1
if 2.3243118769397114e+304 < (* z z) Initial program 62.9
Simplified62.9
rmApplied add-sqr-sqrt63.2
Applied difference-of-squares63.2
Applied associate-*r*32.4
Final simplification3.1
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))