\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \frac{x}{\sqrt[3]{y}}\right)double f(double x, double y, double z, double t) {
double r623762 = x;
double r623763 = r623762 * r623762;
double r623764 = y;
double r623765 = r623764 * r623764;
double r623766 = r623763 / r623765;
double r623767 = z;
double r623768 = r623767 * r623767;
double r623769 = t;
double r623770 = r623769 * r623769;
double r623771 = r623768 / r623770;
double r623772 = r623766 + r623771;
return r623772;
}
double f(double x, double y, double z, double t) {
double r623773 = z;
double r623774 = t;
double r623775 = r623773 / r623774;
double r623776 = x;
double r623777 = y;
double r623778 = r623776 / r623777;
double r623779 = cbrt(r623777);
double r623780 = r623779 * r623779;
double r623781 = r623778 / r623780;
double r623782 = r623776 / r623779;
double r623783 = r623781 * r623782;
double r623784 = fma(r623775, r623775, r623783);
return r623784;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.4 |
|---|---|
| Target | 0.4 |
| Herbie | 1.5 |
Initial program 33.4
Simplified19.3
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Applied *-un-lft-identity0.8
Applied times-frac0.8
Applied associate-*r*1.5
Simplified1.5
Final simplification1.5
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))