\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r517001 = x;
double r517002 = y;
double r517003 = r517001 - r517002;
double r517004 = 2.0;
double r517005 = r517001 * r517004;
double r517006 = r517005 * r517002;
double r517007 = r517003 / r517006;
return r517007;
}
double f(double x, double y) {
double r517008 = 0.5;
double r517009 = 1.0;
double r517010 = y;
double r517011 = r517009 / r517010;
double r517012 = x;
double r517013 = r517009 / r517012;
double r517014 = r517011 - r517013;
double r517015 = r517008 * r517014;
return r517015;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020065 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))