\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}\frac{\frac{x.re \cdot y.re + x.im \cdot y.im}{\sqrt{y.re \cdot y.re + y.im \cdot y.im}}}{\sqrt{y.re \cdot y.re + y.im \cdot y.im}}double f(double x_re, double x_im, double y_re, double y_im) {
double r44859 = x_re;
double r44860 = y_re;
double r44861 = r44859 * r44860;
double r44862 = x_im;
double r44863 = y_im;
double r44864 = r44862 * r44863;
double r44865 = r44861 + r44864;
double r44866 = r44860 * r44860;
double r44867 = r44863 * r44863;
double r44868 = r44866 + r44867;
double r44869 = r44865 / r44868;
return r44869;
}
double f(double x_re, double x_im, double y_re, double y_im) {
double r44870 = x_re;
double r44871 = y_re;
double r44872 = r44870 * r44871;
double r44873 = x_im;
double r44874 = y_im;
double r44875 = r44873 * r44874;
double r44876 = r44872 + r44875;
double r44877 = r44871 * r44871;
double r44878 = r44874 * r44874;
double r44879 = r44877 + r44878;
double r44880 = sqrt(r44879);
double r44881 = r44876 / r44880;
double r44882 = r44881 / r44880;
return r44882;
}



Bits error versus x.re



Bits error versus x.im



Bits error versus y.re



Bits error versus y.im
Results
Initial program 26.4
rmApplied add-sqr-sqrt26.4
Applied associate-/r*26.4
Final simplification26.4
herbie shell --seed 2020065
(FPCore (x.re x.im y.re y.im)
:name "_divideComplex, real part"
:precision binary64
(/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))