x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r309539 = x;
double r309540 = y;
double r309541 = 4.0;
double r309542 = r309540 * r309541;
double r309543 = z;
double r309544 = r309542 * r309543;
double r309545 = r309539 - r309544;
return r309545;
}
double f(double x, double y, double z) {
double r309546 = x;
double r309547 = y;
double r309548 = 4.0;
double r309549 = r309547 * r309548;
double r309550 = z;
double r309551 = r309549 * r309550;
double r309552 = r309546 - r309551;
return r309552;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020065
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))