x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r266656 = x;
double r266657 = y;
double r266658 = r266657 - r266656;
double r266659 = z;
double r266660 = r266658 * r266659;
double r266661 = r266656 + r266660;
return r266661;
}
double f(double x, double y, double z) {
double r266662 = x;
double r266663 = y;
double r266664 = r266663 - r266662;
double r266665 = z;
double r266666 = r266664 * r266665;
double r266667 = r266662 + r266666;
return r266667;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020065
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))