x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r254673 = x;
double r254674 = r254673 * r254673;
double r254675 = y;
double r254676 = 4.0;
double r254677 = r254675 * r254676;
double r254678 = z;
double r254679 = r254677 * r254678;
double r254680 = r254674 - r254679;
return r254680;
}
double f(double x, double y, double z) {
double r254681 = x;
double r254682 = r254681 * r254681;
double r254683 = y;
double r254684 = 4.0;
double r254685 = r254683 * r254684;
double r254686 = z;
double r254687 = r254685 * r254686;
double r254688 = r254682 - r254687;
return r254688;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020065
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))