x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r210478 = x;
double r210479 = y;
double r210480 = r210479 * r210479;
double r210481 = r210478 - r210480;
return r210481;
}
double f(double x, double y) {
double r210482 = x;
double r210483 = y;
double r210484 = r210483 * r210483;
double r210485 = r210482 - r210484;
return r210485;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020065
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))