Average Error: 0.1 → 0.1
Time: 4.8s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + z \cdot \cos y\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
        double r254006 = x;
        double r254007 = y;
        double r254008 = sin(r254007);
        double r254009 = r254006 + r254008;
        double r254010 = z;
        double r254011 = cos(r254007);
        double r254012 = r254010 * r254011;
        double r254013 = r254009 + r254012;
        return r254013;
}

double f(double x, double y, double z) {
        double r254014 = x;
        double r254015 = y;
        double r254016 = sin(r254015);
        double r254017 = r254014 + r254016;
        double r254018 = z;
        double r254019 = cos(r254015);
        double r254020 = r254018 * r254019;
        double r254021 = r254017 + r254020;
        return r254021;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \sin y\right) + z \cdot \cos y\]

Reproduce

herbie shell --seed 2020065 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))