\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r942208 = 4.0;
double r942209 = x;
double r942210 = y;
double r942211 = r942209 - r942210;
double r942212 = z;
double r942213 = 0.5;
double r942214 = r942212 * r942213;
double r942215 = r942211 - r942214;
double r942216 = r942208 * r942215;
double r942217 = r942216 / r942212;
return r942217;
}
double f(double x, double y, double z) {
double r942218 = 4.0;
double r942219 = x;
double r942220 = y;
double r942221 = r942219 - r942220;
double r942222 = z;
double r942223 = r942221 / r942222;
double r942224 = r942218 * r942223;
double r942225 = 2.0;
double r942226 = -r942225;
double r942227 = r942224 + r942226;
return r942227;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020065
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))