\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r908194 = x;
double r908195 = y;
double r908196 = r908194 * r908195;
double r908197 = z;
double r908198 = t;
double r908199 = r908197 * r908198;
double r908200 = r908196 - r908199;
double r908201 = a;
double r908202 = r908200 / r908201;
return r908202;
}
double f(double x, double y, double z, double t, double a) {
double r908203 = x;
double r908204 = y;
double r908205 = r908203 * r908204;
double r908206 = z;
double r908207 = t;
double r908208 = r908206 * r908207;
double r908209 = r908205 - r908208;
double r908210 = a;
double r908211 = r908209 / r908210;
return r908211;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.9 |
|---|---|
| Target | 6.1 |
| Herbie | 7.9 |
Initial program 7.9
Final simplification7.9
herbie shell --seed 2020065
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))